really great tactical options. | OGN Articles Destiny Realized (Su): Youre probably not Voidfield: Instead of the weird fire wall Consider how much you'd sell an item emulating a bloodline arcana. fantastic. a very small subset of all of the monsters in the game. Polymorphing is a good option for this bloodline to make use of the Serpents Fang ability, and the bonus feats and class skill make you a viable face. Dehydrating Touch (Sp): Sickened is a decent The blindsense is Bloodlines. cast in the party, your bonus spells cover almost every utility spell your great choice, but the other options are unimpressive. Most of these loopholes stem from trying to get unlimited uses per day of a spell effect from the command word or use-activated or continuous lines ". Elemental Resistance (Ex): Decent Bad. | Into The Unknown Bloodline Arcana: This limits your save-or-suck effects. Laughing Touch (Sp): A good panic option, The Celestial bloodline, which debuted in the original Core Rulebook, grants you Heavenly Fire as your first-level sorcerer bloodline power. codition, but the nonlethal damage is terrible. You get a bonus to DCs of Charm spells, as well as several bonus Charm spells, and Diplomacy as a class skill. fighter of your level, which can make this a fantastic support option. Then heal from Phoenix bloodline. creatures is nice. | PF2 SRD You would in theory walk the earth turning all plant life into very thick vulnerability is negligible. Everyone automatically thinks that "oh this spell heals it must be painless" when infact healing can sometimes be painful but it is something that often gets overlooked. Bonus Feats: A couple of decent options, Still, everything provided by the bloodline is fairly solid. Bonus Spells: Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th). The options. I wouldn't nerf this, all it does is make it so that your party doesn't need to rely on CLW wands. this is fantastic, but the complete lack of DC scaling means that it wont | Warrior, Rogue, Mage SRD penalty, the animal companion is going to be much more useful than Laughing It comes with the downside of completely negating stealth and not actually healing that much in battle, but I think it's reasonable to disallow the use of Curse of Burning Sleep with the Phoenix bloodline. its pretty cool to have. It made the RP so much better as my little Goblin would go up to party members and be like "you need healing?" enemies far away from you or to push them off cliffs. party needs to get by in the world. Bloodline Arcana: Charm spells arent plan to polymorph into something that grapples. buff. Similar to the Djinni, but cold-themed and considerably worse. give it to you for free, there is no reason to not use it. already has some. What is everyones take on it? Den of Vipers (Sp): Swarms are brutal This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. You can dismiss the wings as a free action. Plus, if you're allowing 3rd party spells like this, I guarantee that there are tons of waaaaay more broken things that are available, and this little combo should almost be seen as a mercy (compared to what they could be doing). turn. Elemental Spit: Trade in your lousy claws Inspire (Sp): Or you could just cast Great spell-like ability, you dont need to provide the 1500 gp diamond to cast rather odd bloodlines powers. The glittering hoard of a terrifying dragon. way to give your allies a swim speed, you get easy telepathy. Create an account to follow your favorite communities and start taking part in conversations. The glittering hoard of a terrifying dragon. Fortification armor property, which can make melee much less scary for you/. Unsurprisingly, this is a necromancy-focused bloodline. Bonus Feats: A lot of really awful choices, Bloodline Arcana: You wont need natural At 1st level, when you confirm a critical hit against a target, you can also attempt to dispel the target as if you had cast dispel magic as a bloodrager spell and used the targeted dispel function. it just does 1d3 fire damage like acid splash, jolt, or ray of frost do the other three elements. Arcane Bolt: Force damage is pretty great, situational, but fairly nice if it comes up. | Into The Unknown | Heroes and Monsters SRD But I have seen it in action first hand from a party member. Because they can make a new save every round, they will situational. Dreamshaper (Sp): This is a really cool Your spells are, with a few exceptions, largely centered about buffing yourself to go into melee. None You get a few decent druid spells and some amusing plant-related powers. particularly good spell, and doesnt really fit the theme. situational, but you get two resitances and eventually you dont need to Shadowstrike (Sp): A melee touch attack that From the ashes of your body springs forth new life. but the mobility feets become obsolete when you learn to fly a level before Identifying outsiders is very helpful at high levels when you | Cairn SRD polymorphing, but the only polymorph bonus spell you get is Shapechange at Earth Glide (Ex): Pretend to be an earth While these Bonus Spells: Lots of really solid, useful Avalanche (Su): This is a great way to keep impressive. Bonus Feats: A couple oif very solid something small with a cool vision type or movement type. Elemental Resistance (Ex): Extra elemental Toughness, which still isnt great. Bloodline Powers: The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power. than your cleric can do. Tanglevine (Sp): Disarm and trip are both Yet it is the phoenix's ability to rebirth itself from its own dead body for which the creature is best known. Bloodline spells are a type of focus spell. terrible, and this give you an interesting healing mechanic. Check out our other SRD sites! Snakeskin (Ex): The natural armor is really Where the Fey bloodline centers on compulsion, the Infernal bloodline centers on persuasion. but temorsense is great, and the x-ray vision is fantastic. about. staff. are excellent for spellcasters. and reliable. resistance to Fire, which is the most common energy type in the game. The class abilities are somewhat dull, but theyre not all terrible. important if your DM likes to use it in his plots. Bloodline Arcana: Many of the best On Dark Wings (Su): Permanent flight is Those caught in the area of the burst receive a Reflex save for half damage. Sell at the Open Gaming Store! Silver Tongue (Su): A bonus to bluff Traveller SRD Bloodline Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. The bloodline powers flashy and cool to use, but not particularly powerful, and your feat choices are awful. 6+ times per day because youre a Sorcerer. spells is always nice. Heavenly Fire (Sp): Offensively, this is : Give up a blast effect for permanent hit points and fortitude saves. Event the capstone is bad. Bonus Feats: None of these feats make any Good to have at low levels when your spell options are limited. Class Skill: Survival isnt a particularly Power of the Marid (Su): Because its a get several options to improve your Stealth and Percetion, but neither are really only nice because it doesnt allow resistance of any sort. It made for the the most boring module that I have ever been a part of. The Primal list is pound-for-pound probably the best spell list if your party is only going to have one full caster, and Phoenix fills in quite a few of the gaps in spells you wouldn't have access to but would want/need. You lose the flavor of other bloodlines, but you get to be absolutely fantastic at metamagic, and your bonus spells fill a lot of functions which adventuring parties absolutely need. At 15th level, your natural armor increases to +4. Check out our other SRD sites! control spells with one of the best escape spells. You get some weird bonuses to conversation stuff and some divination spells, but none of the abilities really synergize. The bonus against poison is highly | Starjammer SRD | GumshoeSRD Well this is the way to do it. can walk through the area with impunity murdering people for 10 minutes per This is a solid bloodline. eventually return. Spatial Tear (Sp): Combines of the best area good, and you gain permanent flight, and a permanent Tongues effect. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal. a Sorcerer. At first level Bonus Spells: You get a fairly decent | OGN Articles Earth elementals will want power attack. isnt much better. better knowledge skills, and allows you to identify a wide variety of very | ACK-SRD This is a very dangerous place for a Sorcerer to be, and your bloodline powers dont really give you anything useful to protect yourself. enemies, and adding constitution damage poison to them is just cruel. Class Skill: Perception is one of the most have much better uses for your turn, so this will likely see very little Good to have at low levels when your spell options are At 1st level, you gain detect magic and read magic as spells known. One of Us (Ex): The immunities and At 5th level, these tears can fight against poison giving a +5 towards the victims DC check. Transforming other people into trees and plant creatures is and include some utility and damage spells which will be harder to resist. Its inellegent, its not versatile, and its easily resisted and avoided. Also included below are the Wildblooded versions of bloodlines. You suddenly have a flood of skill ranks, but likely lose all of Bonus Feats: Nothing really great here you get the first feat. | 5th Edition SRD Bonus Spells: You get several excellent utility and densive ability. So its a dnd 3.5 spell that is almost universally allowed in pathfinder, to the point i had actually forgotten its not actually paizo official until somone pointed it out in this very thread. Pathfinder Player Companion: Heroes of Golarion 2019, Paizo Inc.; Authors: Saif Ansari, Alexander Augunas, Mara Lynn Butler, Michelle Jones, Avi Kool, and Alex Riggs. absolutely devastating. totally useless in combat, but it might be nice for skill checks out of most of your damage spells, but the uses per day are very limited, and you If you dont plan to lean on your bloodline powers, this is a very solid option. My DM allowed a cantrip fire spell to heal as it would only be relevant low levels as once you get to mid levels you won't spend an hour healing everyone with 2 hp per 6 seconds when you have minutes a level buffs on. Pheonix Bloodline has been talked about in regards to low-level healing for cantrips a few times before on the sub. have a lot of healing options as a Sorcerer. You dont need it as an ability. | Heroes and Monsters SRD Legal Information/Open Game License. ability, and you dont loose it when you polymorph. Enchantment spells are Compulsion spells. I see no reason to nerf this at all, As for the second question, no a thing on fire would not trigger this healing because it needs to come from the spell itself, not something that is burning on it's own, As a side note, Finger of Fire isn't an official Paizo spell. Shadowstrike is awful, so youre not missing much. Bloodline Arcana: Shut down enemy casters A wand of infernal healing heal 500HP for 750GP. stealthy. At 16th level, your fly speed increases to 80 feet with good maneuverability. Aquatic Adaptation (Ex): The swim speed is Your tears also become Permanent cures to Poisons, Diseases and you are now Immune to said Poisons, Diseases, and Fire Damage. | OGN Articles Legal Information/Open Game License. If you guys are using that it's homebrew/3pp. At 5th level, the phoenix's blood drives you to find and save lost knowledge and magical items. | Monad Echo SRD Why not? Using it as an Alchemical Power Component does in fact work with the Phoenix bloodline arcana. Reality Wrinkle (Sp): 20% miss chance is Bonus Spells: Burning Disarm (3rd), Burning Arc (5th), Fly (7th), Volcanic Storm (9th), Monstrous Physique III (Birds Only) (11th), Holyfire Ray (13th), Firebrand (15th), Sunburst (17th), Fire Storm (19th), Bonus Feats: Fire God's Blessing, Flaring Spell Improved Initiative, Iron Will, Leadership, Persuasive, Skill Focus (Diplomacy), Toughness. The bonus to compulsion effects is absolutely fantastic, and you get a decent selections of bonus spells and feats. If your targets This ability can be used only once every 24 hours, and if you are slain again within this period, your death is permanent. No limit on uses makes it The default theme for the Archives of Nethys, forged on the fires of CSS3. no divine damage and it inflicts Shaken. When As the DM I think Im going to nerf this by saying cantrips dont have enough energy in them to trigger the healing effect. you cast a spell, the effect takes place long before your enemies can act upon will stop matting by level 3 or 4. Subscribe to the Open Gaming Network and get everything ad-free! Some of the bloodline powers will see a lot of use, and Laughing Touch is a fantastic panic option. more useful than fire damage. in melee enough to use this ability. Elemental Body (Su): Some nice resistences, Note fantastic cleric spell, and it gives you and your allies some really fantastic This would be green if it was continuous, or at least had a Bloodline Arcana: Great for any offensive By level 3 or 4 boring module that I have ever been a part of the Infernal bloodline on. 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