You've attracted the attention of something unseen and unknown, a being whose power defies imagination but is invisible to the naked eye. You learn a language of your choice (except secret languages), usually Deep Speech, Aklo, or another language appropriate to the nature of your parasite. When a creature triggers an opportunity attack from you, you can cast thorn whip instead of making a melee attack against the target. He can control entire legions of undead soldiers to do his bidding. Like all Istani, Karsus was raised to believe in Istani supremacy - bombarded constantly with the knowledge that dominance was his people's birthright, that the other peoples were weak and inferior, and that Istan would rule once more. Your pact is with a being that is extremely keen on how the emotions of mortal beings are, preying on the weak and controlling every aspect of their mind, either to sow discord or to force them into being a thrall. At 6th level, you may grow burning wings to shield yourself from harm and ignite the healing magic within you. At 14th level, when you deal damage to a creature, you can roll a d100. Aspects/Aliases In times long gone, magic was far from limited. There are, however, documented cases of beholders empowering a minion to do their bidding, typically, to assassinate a rival beholder or to commit some atrocity in the beholder's name. However, this peak is still very high, making Azalin a powerful wizard and master necromancer. Size: Medium is the typical size of most races, and is neither good nor bad. Once per turn when you roll for damage, you can add your wisdom modifier to the total. As an avatar of death, Karsus incarnated the death aspect of his deity. You can offer an earthly sacrifice to your spiritual guide in exchange for its blessings and wisdom. Your patron bestows upon you the ability to communicate with these regal creatures, and even, in time, become like them. Once you use this feature, you cant use it again until you finish a long rest. Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long rest. Whether they represent this as a god, trickster spirit, or innate property of each individual, there has always been a sense of something out there influencing our fates. You are immune to being charmed, frightened and possessed. While all warlocks are skilled in the art of magic, very few are what most people would consider magicians, skilled in the arts of physical illusion, sleight of hand, and showmanship. This is because Fizban is much more than just a wizard. His cheeks . Forgotten Realms Wiki is a FANDOM Games Community. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Known for their cunning and greed, the nature of your patron depends on which type of dragon you bound yourself to. The talisman turns to ash when you die. At 10th level, you can roll a d6. On a failure, the spell fails. Such patrons might be ancient vampires who have studied mortal minds for centuries, devils whove tricked hundreds of beings, parasites that feed on the emotions of others, or some other similar being. Your guide feels rather detatched for someone who is supposed to be overlooking your progress. When you make a saving throw, you can use your reaction to gain advantage on the save. Starting at 14th level you can channel the soul of your patron to manifest in a physical form. The following spells are added to the warlock spell list for you. The Wild Guardian lets you choose from an expanded list of spells when you learn a warlock spell. Page 124, Dungeons & Dragons Player's Handbook 5th edition. When your enemies look into your eyes they see only death. Like the Dao, your skin is that of stone. As an action, while you are under the effects of Photosynthesis, you can choose to gain the following benefits for 1 minute: Manage all your favorite fandoms in one place! Paladine is Dragonlance's equivalent to the god Bahamut in other D&D settings. You gain immunity to being blinded, deafened, exhausted, or poisoned. However, his magic is incredibly powerful and always seems to help carry the day. In addition, when you cast a cantrip from your implant, you can add your Intelligence modifier to one damage roll of the cantrip (minimum of +1 damage). Such patrons are anywhere that wealth may reside, no matter how niche or obscure. When you fail a Charisma (Deception, Persuasion, Performance, or Intimidation) check, you can use your reaction to reroll the check, taking the new result. [17], In the 1372DR, an adventurer met Karsus in a hell created by a book in the Great Library of the risen Netherese city of Undrentide. RELATED: The Best Wizard Subclasses In Dungeons & Dragons, Ranked. You should exercise caution with ability: using it too often will easily inspire the wrath of the DM, who will be inclined to force your player to destroy you and select a new, less capable, champion. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. In addition, you adopt the tough wooden hide of ancient trees. Starting at 10th level, you are immune to disease, and when you use your Spriggan feature, you gain the following benefits: Starting at 14th level, while using your Spriggan feature, you have resistance to bludgeoning, piercing, and slashing damage. Furthermore, due to their iconic place in fantasy tropes, wizards often play major roles in the fiction of many settings. This grants bright light out to 30 feet and dim light for 30 more feet after that. Your patrons powers allow you to receive all your nutritional needs from the sun. Thus Karsus gained powers over all magic. At 14th level, you gain the ability to change your form like that of your master. Elminster has saved the Forgotten Realms from desolation or destruction on several occasions, and his name is known across his entire world. This is an incredibly powerful ritual with long-lasting effects on the world. Once you use this feature, you can't do so again until you finish a long rest. This movement does not provoke opportunity attacks. After the war, Raistlin raised the Curse of . As an action, you can choose one creature within 60 feet of yourself that is not immune to being charmed, and force them to succeed on a Wisdom saving throw, or become consumed with a single emotion you choose from the options below for the next minute. Karthus creates a wall that lasts for 5 seconds. Because of this, you can take comfort in the fact that the DM is crafting a story for you to play a part in, and that you and your travelling party are likely major players. Lord Karsus was the Netherese creator and caster of the Karsus's avatar spell that triggered the Fall of Netheril. Starting at 6th level, your grimoire is capable of drawing in and negating harmful magical effects. Ultimately, it takes Elminster himself to bring down Undarl due to his raw power. During these rounds, creatures that take flight while in this weather other than yourself or other clerics of the Sky titan must succeed in a wisdom save or become frightened due to the sight of the titan beyond the clouds, and as a bonus action you can cause the titan to gaze from beyond the clouds and inflict this fear on a number of creatures equal to your charisma modifier for 1d6 rounds. Once, before the start of your next short or long rest, you can spend 10 minutes communing with your patron to determine the likelihood of certain events that will happen throughout the day. You can cast warlock spells and cantrips. On subsequent turns, you can use an action to deal 5d10 psychic damage to the target. The Grimoire grants access to additional spells of each level from 1 to 5. The Arcanists of Netheril created floating cities that cast a great shadow on the land below. Deep in caverns or in the astral plane, crystals lie throughout the world as objects of beauty and radiance, and for spellcasters, items of power. When you cast a spell of 1st-level or higher that requires a spell attack roll, roll a d10. You may use an action to Fortify your skin for 1 minute. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. The Tarrasque. As an action, you can cast dominate beast at its lowest level without expending a warlock spell slot. Most of these become great heroes of the setting and save Faerun time and time again. Youre able to draw conclusions from repeating patterns. A heavy, oversized anvil materializes up to 100 feet above the square and falls to the ground, crashing through any obstacle it meets on its way. Your beams all converge into a powerful gravitational force, shooting in a straight line 5-feet across and up to the range of the spell long. The spell lasts for 120 days before the cumulative 5 percent chance for the spell to end occurs. By 14th level, you can change the emotions of more than one creature at a time. Your spiritual guide seems to dislike your patron, and has made it clearer to you the more time you spend together. Any frightened creature may not willingly approach you. You can cast tashas otherworldly guise and tensers transformation without expending a spell slot or material components. Karsus had no reason not to believe in his great destiny. She's noted for having little control of her emotions and being willing to unleash her immense magical might at very little provocation. In addition, once per day you can cast the spell Control weather. Differing editions of D&D disagree on whether Alassra Silverhand better known as the Simbul and Witch-Queen of Algarond is primarily a sorcerer or wizard. After reducing an enemy to 0 HP, you can use your bonus action to regain a number of HP equal to your Charisma modifier + your warlock level. Additionally, if you are blinded, deafened, incapacitated, paralyzed, or poisoned, that condition is ended. Its wizards are more regulated and regimented. The effect also ends for the creature if you use your action to do anything else, or if you move more than 60 feet away from it. Once you use this feature, you cant use it again until you finish a long rest. At first level you choose one of the four prime elements from which your patron is made, this choice affects future class features as well. Roll on the Spiritual Personality table to see the sort of quirk your guide has. You launch the coin with the spell (consuming it), dealing an additional 1d6 damage to one of the spells targets. Your goal, as a Player Character, is to succeed, and hopefully look as impressive as possible while doing it. In addition you gain immunity to fire. The grimoire cannot be destroyed and if it is misplaced or stolen you can perform a 1 hour ritual to return it to you. Karsus was born to be the Raven Queen's mortal form, and as he grew in . The Feline Overlord lets you choose from an expanded list of spells when you learn a warlock spell. Title(s) These warlocks serve a strange, alien creature that is said to lurk in the forests of the world. You can cast a greater invisibility spell on yourself as a reaction. Karsus believed that with the power of a deity at his disposal, he could destroy the phaerimm and unite his people. The following spells are added to the warlock spell list for you. You've made a pact with a strange creature that even the gods barely understand, the creator of all reality. You are unaffected by all effects of this weather, as are up to one ally per point in your charisma modifier. Good and evil were just words to him, for death makes all causes meaningless. The Grand Crystal lets you choose from an expanded list of spells when you learn a warlock spell. While some claim a rational, scientific understanding of its inner workings, others claim a transcendent connection to The Machine that it is a powerful being, a construct of immense design that embodies itself through those who carry the Heart. That's the reasoning behind his abilities - I'm looking for a particular experience for this big ending fight. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. Once you use this feature, you can't do so again until the end of a long rest. When doing so, your eyes glow and you must place your hand or hands on the head of the opponent, and if successful their eyes and mouth will glow as well as they are told directly the will of the Titan. The following spells are added to the warlock spell list for you. He's able to command even greater magic than many of his fellows. For more information, please see our Design Note: This page was created using the Epic magic (10th+ level magic) Variant Rule. The target must make a Wisdom saving throw, on a failed save the target must use its reaction to move its speed towards you. Human[1] Doesn't mean it can't be cast of course, you could make it a prolonged ritual so that the PCs have time to stop it. When he spoke, the pool fountained upwards, its height varying on the volume of his voice. On a failure, the target takes 5d10 psychic damage and is frightened of you. You can expunge sticky sap to deter enemies. The following spells are added to the warlock spell list for you. An esoteric order of mystic spellcasters who follow the Spirit of Halloween, the trickster god Samhain Jack. The Silver Tower went dormant, and the Veil collapsed. If you later gain the Pact of the Talisman feature, your Soul Talisman becomes the amulet given to you by your patron. When you reduce a creature to 0 hit points, their body falls in a spray of gold coins, which equals 20 times its challenge rating. Krampus stands 14 feet tall and weighs 1,000 pounds. You gain proficiency in Intelligence saving throws and immunity to psychic damage. In previous editions of the game, . The creature must be within 30 feet of you and be able to hear you. You can unleash the terror of your patron's many voices onto a creature. These are particularly unique and powerful wizards. You have advantage on saving throws against spells, You are constantly under the effect of Detect Magic. Any successful magelord must be willing to overpower his fellows. If the creature is hostile to you, it has advantage on the roll. At least in the Forgotten Realms, no wizard is considered to have ever eclipsed Karsus in power. In Forgotten Realms lore, this made him the most powerful spellcaster who ever lived. If you are incapacitated, your connection to your grimoire is broken, ending the benefits of this feature. On a failed save, the creature sees the brand's mascot in their peripheral vision at an unoccupied location they choose. You have upgraded your battlefist to deal more damage. By 1st level, your loyalty to the Brand affords you a level of supernatural protection. This spell cannot damage or effect a friendly creature in any way. Creatures that are ordinarily immune to the frightened condition can be affected in this way. If a creature hits you with an attack or harmful spell, it takes radiant damage equal to your charisma modifier (minimum 1 damage). At their head is one of the most famous wizards in all of D&D, Mordenkainen. While most wizards spend decades studying before they can cast spells, Karsus's startlingly profound insight let him understand any spell and even invent new spells on a whim. From great heroes to unstoppable villains, and everything in between, there are several powerful wizards in D&D history who stand above all others. The die becomes a d6 at 6th level, and a d8 at 14th level. Psychopomps allow you to choose from an extended list of spells when you learn a warlock spell. Whenever a creature dies within 30 feet of you, you can use your reaction to draw their Spark of Life from their corpse. Despite this light you take no penalty to stealth checks. Since I know action economy heavily favors greater numbers, I need Karsus to be able to compete with seasoned adventurers at the height of their power. At 14th level, you create sunlight inside of yourself, which you can use to decimate foes. Cookie Notice You can attack twice, instead of once, when you take the Attack action on your turn. 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