a bit of a miss. The former can hit hard and hit anywhere, while the latter provide more of a sturdy anvil that can occupy parts of the table for a prolonged period, and act as an initial spearhead for you. Kaldor Draigo kicks ass, and you want to take him a lot. Psychic Epitome instead boosts the psychic might of your army each Psychic Phase the warlord can empower one nearby friendly Psyker to do +1MWs with any Witchfire powers. grey knights codex 9th edition pdf. Lets dig in. Slightly better stats at a slightly higher price but also losing the Brotherhood Keyword for, , which is a real downside here, especially as it means you cant upgrade them with. Ultimately though, those lists are going to be operating off the fact that the two key datasheets are just tremendously efficient, kind of, the army as a whole rather than because of it. If you go first and the opponent is mostly hidden you can bank lots of points on it right out the gate, you can build up, on it just by scoring home objectives, and you can rack up points on it quickly in the late game if you do, for this till turn four you can still get 12. . Full wound re-rolls in the fight phase. On turn two, you can dump two more Dreadknights, Draigo and the rest of the infantry onto the table and go hog wild. Knowing two of these was vital to how Grey Knight Chaplains were used in 8th, and only getting to know one makes them quite hard to justify. In this episode, Adam, Josh Rich and Jamie talk more about the slow drip-feed of reveals for 10th Edition that GW have been . Still great. , and for a small price premium on a regular Brother Captain you get an extra attack and two special abilities. The others arent as exciting, but arent terrible either. While Grey Knights did get exceptionally better with their Tides (their version of a Chapter Doctrine), it looks like GK lists may be looking similar to their size at the . Its reasonably costly at 2CP, but opening up +1 to hit for, targeting a specific unit as well as +1 to wound for the vehicles lets you pull off a, of a gank with ranged firepower, especially when you throw. No longer getting cast boosts particularly stings with some reasonably meaty warp charge values on key powers, and its worth saying up front this codex represents a pretty substantial upheaval to the faction, with quite a few of the tools they relied on in 8th changed or removed. The biggest standout is Unyielding Anvil, which is Rites of War but better not only does it provide an aura of ObSec for CORE and CHARACTER models, it also makes any models that already had ObSec count double when working out who controls an objective. For example, Strike Marines know Smite and, This obviously means that youll frequently have multiple units with each, and to deal with that, of these powers work like Smite they can be cast multiple times, with the Warp Charge going up each time you do. [1a] [1e] Each member of the chapter undergoes a gruelling and torturous selection process, and even once inducted, their harsh training regime is without equal. Powers: Empyric Amplification, Gate of Infinity, Librarian, sword 105 As you might be able to guess from that build up, and some of the comments earlier, Ive found this book a bit disappointing, and think it ends up in the pool with Blood Angels as something of a miss. Its worth saying that the impact it has on Deep Strike charge maths isnt spectacular by itself, bumping you from a 28% chance to around a 39%. There are some cool new options to replace them, and the baseline quality of some models has gone up a lot, but if you played the Grey Knights heavily in the glorious window between Ritual of the Damned and the pandemic starting, you should probably steel yourself for some disappointments as you go through this book for the first time. It also feels like these (and Paladins) are priced assuming, Paladins are souped up Terminators, with an extra attack, more special weapons and the unique trick of being able to freely pick two Sanctic powers. Warcom already blew the reveal on whats probably the biggest news, which is that the sword now gets an option to make a sweep attack, and a good one too at S6 AP-2 D2. Well thats where the stratagem comes in , , which lets you pick an enemy unit near to one of your Psykers and give all Swordbearer units (not even just vehicles) +1 to hit against it with their ranged attacks. What if you wanted the hit rolls to be boosted as well though? Grey Knights are Space Marines and thus benefit from their iconic And They Shall Know No Fear and Bolter Discipline abilities. Its cool but you can also just do this with Sanctuary, so unless youve got two vehicles to protect you probably dont need this. Still, its a very low Warp Charge, which does make it more appealing. The average price per square meter is $1,441/sqft. Purifiers lose an attack as well and Storm Bolters are much improved with Rapid Fire 2 in terms of raw damage. If bigger Daemons are your prey you might still want Convergence up for the mortal wounds. Grey Knights 9th Edition - The Blood of Kittens Network Grey Knights 9th Edition Follow Follow Follow Follow Follow Codex Adeptus Astartes: Grey Knights 9th edition was released on 09-11-2021 Unit points throughout Time Show entries Showing 1 to 10 of 46 entries Previous Next Grey Knight Special Rules The Swordbearers had their psychic power previewed on Warhammer Community, allowing you to boost the wound rolls of ranged attacks from your vehicles. Stern joins Voldus in being locked to the Wardmakers, and for a small price premium on a regular Brother Captain you get an extra attack and two special abilities. Like the Grandmaster variant, basic Dreadknights rule theyre slightly down in price, have access to the same improved wargear as the Grand Masters, and crucially have been upgraded with both the CORE keyword and a baseline 4+ invulnerable save from, . Announcing The Goonhammer 2023 Global 40k Campaign. On JamesEdition you can find luxury homes in le . Heres the problem you just dont need lots of Deny boosts most of the time, and theyre dead weight in many matchups, whereas cast boosts are always relevant, and generally have less drop-off in utility. Hes slightly cheaper, keeps his same melee profile (i.e. Grey Knights vs Necrons Warhammer 40K Battle Report 9th Edition 2000pts S10EP45 KINGS AND GENERALS! Some of the splashier Sanctic effects have also been moved to this one. Allows units from a Brotherhood to cast their subfactions Psychic power multiple times in a turn, increasing the Warp Charge value by one each time (which eagle eyed readers of the previews on WarCom guessed might be possible thanks to the wording on some of the powers). Heres the problem you just dont. Going wide with Strikes looks like a major route for this army to go, so this is potentially very helpful. Note: technically the wording on this is broken right now and doesnt always stop it, but expect a swift FAQ to tidy it up). Recitation of Projection, for an extra 6 range for bolters and psi weapons (or 3 for Psi weapons already boosted by Tide of Convergence), was a big deal in the old book but probably goes down in value a bit now that the combos you can pull off with Psybolt Ammunition are a bit less potent, and you cant use Astral Aim to snipe from behind a big wall. Datasheets for the full range of Grey Knight units. The incinerator also ends up effectively flatly upgraded, dropping to D1 but going to 2d6 shots, making it more flexible. A few units can mix it up a bit (notably Paladins, for whom this is the new gimmick), but by and large youll know what tricks you have access to. Ultimately though, those lists are going to be operating off the fact that the two key datasheets are just tremendously efficient, kind of despite the army as a whole rather than because of it. Theres some stuff here that is interesting on its own merits, but you would toss it all out in a heartbeat for access to, . Being able to have lots of Strike Marines on full wound re-rolls is a very nice compensation though. has a pretty obvious impact but is no less strong for it if you lose the roll-off you can throw it up for a bit of extra durability out the gate, and its particularly strong on Nemesis Dreadknights, who have a base 2+ save to layer it on top of. Every little helps, but its still not reliable; one of the dice needs to be a 6 for it to change anything, after all. Relic: Sigil of Exigence Well thats where the stratagem comes in Marked for Death, which lets you pick an enemy unit near to one of your Psykers and give all Swordbearer units (not even just vehicles) +1 to hit against it with their ranged attacks. Your six Sanctic powers are as follows. Strike Squads, Purgation, and Purifiers all went up to 17 pts base which is huge in what is considered an already overcosted army. Being able to, a redeploy on one of these without needing to cast Gate is very spicy, and the keyword also grants the option to fall back and shoot/charge for a mere 1CP with. You pick a visible enemy within 12, and then all attacks made against it with Nemesis and Psi weapons are at +1D until your next psychic phase. Treacherously, the Thousand Sons have probably nosed ahead with the best single Secondary in this pair of books, and a better rounded selection overall, but Ritual is definitely still good and will help the faction a bunch. That rockets it to being a near-auto take, something thats also true of the heavy psycannon, which jumps to S8 AP-2. Last up before we move onto datasheets, Secondary Objectives. With the removal of lots of other options for boosting this, that can be very clutch, and its priced to move at 15pts. The good news for Grey Knight players is that because these forces do, thematically, work together on the battlefield this keyword locking isnt as restrictive as it is for Death Guard its really. Grey Knights have lots of abilities that key off either Nemesis weapons (most of their melee options) or Psi weapons (their two special ranged weapons and the upgraded versions on Dreadknights). to one that was active earlier in the battle). : Grants the unit a hit re-roll when shooting, and ignores the benefits of cover. He also provides a RR1s to hit aura for all Grey Knight CORE units (rather than being Brotherhood locked like a regular GM), is a 2-cast Psyker, and has the new version of, in place of his old re-roll aura (presumably why the price went down). to drop a 4+ invulnerable save on them and ways to boost their output despite them not having CORE, they end up way closer to viable than in most places. We finish up with another new entry in Ghostly Bonds (WC5), which halves the move characteristic of a targeted unit. Love it. The warlord trait is probably less competitive, but is very welcome for other modes of play. Well have to go ahead and feed that one into Hammer of Math and see which one comes out ahead. You should take (nearly) twice as many Strike Marines instead, pretty much all of the time. Where it really boosts things is if you also have +1 to Charges from First to the Fray, where its a jump from 42% to 58% a considerably bigger boost, and starting to push to a pretty happy place. . This army rewards players who want a relatively small force with the ability to launch devastating alpha strikes, and one that rewards careful positioning and judicious force allocation. Meanwhile, the 5+ invulnerable save provides a defensive option thats relevant in far more of your games, and one thats genuinely transformational for a bunch of the otherwise boring Marine vehicles and also powerful on a few Forge World choices. The Swordbearers had their psychic power previewed on Warhammer Community, allowing you to boost the wound rolls of ranged attacks from your vehicles. A few units can mix it up a bit (notably Paladins, for whom this is the new gimmick), but by and large youll know what tricks you have access to. In the majority of cases these are effectively part of unit datasheets, with only Paladins being both able and interested in free picking (and almost certainly taking Armoured Resilience and Ethereal Castigation). Chaplains are obviously here to bring Litanies to the table, so whether you want one over, say, a Librarian will mostly be determined by the plans you can concoct using those. Teleport Assault (NMNR) isnt awful either, giving you three points if one or more enemy units were destroyed by a Grey Knight unit that either arrived from Teleport Strike or redeployed with Gate of Infinity or Teleportation Shunt that turn. No longer getting cast boosts particularly stings with some reasonably meaty warp charge values on key powers, and its worth saying up front this codex represents a pretty substantial upheaval to the faction, with quite a few of the tools they relied on in 8th changed or removed. Ok so I did include some other stuff too. They also only get one cast now, though they still know two Dominus powers, further incentivising the other options. Homes for sale in Paris, France have an average listing price of $1,396,592 and range in price between $492,786 and $29,665,937. as it works on ranged attacks too most Daemon hordes do, like massed bolter fire with RR1s attached. There look to be some extremely real soup detachment options in this book, and while you should ensure your army can maximise Tides if youre running Grey Knights solo, dont feel too discouraged from wider experimentation either. If they are then it is, of course, outrageous. Chapter Tactics (AA units in AA detachments gain the Chapter Tactics ability) Chapter Command (if your army contains any AA detachments) . The hit rolls working for everyone is real nice, as it mitigates the move/shoot penalty for Purgation squads and per-unit special weapons, but the real big-money payoff here is with Dreadknights. Losing the old version of Astral Aim is another big sting to the army, as it shuts down quite a number of nonsense combos. This should be a lock on turns two and three and youve got ways to reach for it in other turns, so might be worth it in some games. I do also find it amusing that a Stormraven Gunship looks genuinely close to valid in this army. This gives you a handy aura of +1 to manifest Blessing powers, which includes Hammerhand, Astral Aim Sanctuary and Gate. Fancy watching the video review? Switching off the ability to benefit from auras is obviously great, and can be very impactful against Adeptus Mechanicus, Dark Angels or Adepta Sororitas, which you may recognise as some of the games best factions! Some of those were crutches required because the base 8th Codex was such trash, and would have been outrageous with good datasheets, but weve swung too far in the other direction and the book needs some of that galaxy brain energy back. Thatsfine, but because many of the games most mobile units rely on Advance or Charge boosts, flat halving of movement is always a bit less powerful than it sounds. At baseline, the expectation is that two of the DKs go into deep strike and the GM and one regular start on the table. Edit:Thanks to some feedback, it turns out I missed a subtlety on this theres a specific Rule on when after deployment effects happen, and it turns out to be in the pre game abilities step afterdetermining first turn. They dont get Shock Assault, but the extra attack has been built into their statlines so theyre overall better off. those three things, abilities from the Brotherhoods themselves and a couple of stratagems that require you to match up. The main body of these reviews generally aims to focus on the positives as much as possible a new book arriving always provides an infusion of excitement for players of that army, and we want to highlight the things that are going to be cool to use, and only focus on negatives where it really matters strategically, or people need to know about them to make their plans. The Interceptors, finally, give you some flexible mobility, and theyve got halberds instead of swords because the S6 profile is specifically good at tangling with Ad Mech Infiltrators early on. All of that still doesnt make the Land Raider seriously competitive its hard to overcome them just costing so much for the amount of shooting they bring to the table but it means that for more casual games you are going to be able to have plenty of fun with them. For most non-Character units, the datasheet includes a fixed Sanctic power that they know in addition to Smite. This ability gives you access to five different Tides of the Warp that provide a bonus for every Psyker in your army. Being able to guarantee a redeploy on one of these without needing to cast Gate is very spicy, and the keyword also grants the option to fall back and shoot/charge for a mere 1CP with Fight on the Move. The average price of a home in le-de-France is 1,158,405 USD, and range in price between 490,943 USD and 44,129,750 USD. is considerably less useful on these than some Chapter Tactics out there, and Grey Knight Chaplains arent nearly as exciting as regular Marine ones, which leaves these far weaker than their counterparts in some other chapters. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), James "One_Wing" Grover and Robert "TheChirurgeon" Jones, Jack Hunter, Matthew "Rockfish" Herrington and Liam "Corrode" Royle, Matthew "Rockfish" Herrington, Jack Hunter, Colin Ward and Robert "TheChirurgeon" Jones, Garrett "John Condit" Severson, Robert "TheChirurgeon" Jones and MildNorman, Liam "Corrode" Royle and Robert "TheChirurgeon" Jones, FromTheShire, B Phillip York, Will "Loxi" Angarella, Rocco Gest and Marcille "Marcy" Donato, B Phillip York, FromTheShire and Robert "TheChirurgeon" Jones, Robert "TheChirurgeon" Jones and MildNorman, The Goonhammer Review of Codex: Thousand Sons (9th Edition), incredibly official Goonhammer store on RedBubble. Angron. expensive and can no longer load up on damage reduction or 3+ invulnerable saves in melee, with no more wounds on their profile than a regular Terminator. Firstly, a lot of the wilder combos unlocked by Ritual of the Damned are just gone. Next question. but also considerably more skippable than it either used to be in 8th, or in comparison to how strong some other pure army bonuses are in 9th. Like in a lot of highly elite armies, this can make them a serious consideration for your lists. Because the GM has a Teleporter, if they, to they can both be behind the biggest bit of Obscuring terrain youve got, and then can proceed to the mid-board via the regular one getting, . For what its worth, I do think the Strike and Knight lists should be fun to play, so if youve got an army theres things to work with, and handing out some points cuts in the next Munitorum Field Manual could definitely open up more. This also brings down the book keeping involved in actually playing this army quite a lot, no more trying to remember which power Strike Squad number 3 was loaded with. Competitive Innovations in 9th: A Short Breather, Competitive Innovations in 9th: Our Metagame Yearns for Freedom pt.2, Competitive Innovations in 9th: The Desolation of Manchester pt.2, Battletech: Specialized Armor and How to Defeat It, Jack Harpster Talks Bringing Harlequins to the Art of War Streamhouse RTT, March of the Machine Review, Part 2 of 4: The Multicolor Cards, March of the Machine Review, Part 1 of 4: The Mechanics, Horus Heresy Model Review: Sicaran Venator, Horus Heresy Model Review: Cerberus Tank Destroyer, Announcing: The Unified Tournament Circuit (UTC). Paris, le-de-France. The final standout is the Gem, which was shown on WarCom and gives you one turn of +2 to all your Dominus casts. The splashier stuff lives here, starting out with. Pretty much everything else just keys off GREY KNIGHTS or GREY KNIGHTS CORE. For most non-Character units, the datasheet includes a, Sanctic power that they know in addition to Smite. Purifying Ritual lets any number of your Psyker units (mercifully not only Characters) perform a psychic action to purify an Objective Marker within 3. No witnesses. This is a button youll want to slam a lot, which obviously isnt cheap, and this is where the Warlord trait has your back . These are great, taking three plus a GMNDK as Swordbearers looks legit, and its good to see that you no longer have to feel obliged to put half the Grand Masters of the entire order on the table every game. Especially with Voldus looking a bit less exciting than he used to, Draigo should be a mainstay of Grey Knight armies and because hes the SUPREME GRAND MASTER rather than a regular one, you can take him. For this Warhammer 40k 9th edition battle report we will be using 2000 point strike force armies along with the missions from Games Workshop Grand Tournament 2020 mission pack. On turn two, you can dump two more Dreadknights, Draigo and the rest of the infantry onto the table and go hog wild. The biggest losers from that process feel like Terminators of both the regular and Paladin variety losing, is a spectacular blow, and unlike some of the other big losses (most notably. ) A surprisingly huge list here, with a relic version of almost every weapon (all basically fine if unexciting) and then some more interesting ones on top of that. , your standard hit re-roll aura), so you need to have a very specific plan for them if youre going to use one. Very much a metagame call, but if Sororitas, the Thousand Sons or mirror matches become a big deal it can help tilt things in your favour. With two known you could either take two of the somewhat situational buffs or one buff and one of the matchup-specific options. Ultimately, Grey Knights want to land their charges very, very badly, so anything that helps can be welcome in the right circumstances, but dont expect this to solve the problem by itself. Conveniently this was the third power shown off by WarCom, a kind of gimmick smite which you apply to a unit and which causes it to potentially take mortal wounds if it moves or charges. Since we published the 2020 edition of the Munitorum Field Manual we have released several 9th edition codexes One It now means that any Deny roll by the bearer of an unmodified 8+ automatically denies the power youve pointed at. The 111-page-long Warhammer 40k 9th edition Grey Knights codex was released in August 2021. Well have to go ahead and feed that one into Hammer of Math and see which one comes out ahead. In this Warhammer 40k battle report we talk through the Custodes army list and the secondary objectives that work . Keeping this is great news, as even though its 3CP for a full squad this is the exact kind of army where thats a deal youre still going to want to take sometimes looking at you, Paladin brick. Astral Aim Sanctuary and Gate lots of Strike Marines on full wound re-rolls is a nice. 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