and help implement new features or join our Be the first one to, Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). Download & View S2 - White Plume Mountain.pdf as PDF for free. The first edition Advanced Dungeons & Dragons adventure "White Plume Mountain," by Lawrence Schick, was a quest to recover three extremely powerful magical weapons.Since its original 1979 release, it has been reprinted and updated a number of times.. [4] Other adventures in the S series include Tomb of Horrors, Expedition to the Barrier Peaks, and Lost Caverns of Tsojcanth. As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. The only thing I would change is my character choice. web pages Three artifact weapons have gone missing and you adventurers have been sent after them. More Documents from "Felipe Augusto" November 2019 44. They refused to enter the Room of Glass Globes (#4) and instead blasted all of the orbs from outside, releasing three shadows, an air elemental, and a gray ooze all at once! White Plume Mountain is a 13-page dungeon crawl adventure for a group of level 8 characters. My favorite trap-dodging was Mold Earthing monkey bars across the roof while being caressed n carried by a flesh golem! [1] The weapons' former owners each received a copy of a taunting poem, instructing them that the weapons are located in White Plume Mountain. As a result I started to look back towards pre-published content. The events in the sequel are assumed to take place 20 years following those in the original. Falling causes fall damage. It features interior art by Erol Otus and David C. Sutherland III, calligraphy by Darlene Pekul, and a front cover by Sutherland. Download your FREE copy at our Ko-Fi shop. White Plume Mountain, by Lawrence Schick, was originally published in 1979 as an adventure for the first edition of the D&D game.. Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.. "Top 10 D&D Modules I Found in Storage This Weekend - Finale! Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium. subreddit. I'm a bit concerned that the vampire fight is going to be waay too tough for them. This title was added to our catalog on January 18, 2022. Sorted by: 7. Adalin, in this same session, explored this trap we were dodging. White Plume Mountain Battlemap. This will be a one shot and our usual DM will get to play this time! A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. [18] It includes many of the original encounters, challenges, and monsters from the original module. Adventure Lookup is a catalog of adventures for Dungeons and Dragons and its clones. My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. neelin2 has played this adventure and would recommend it. The adventure is divided into 27 encounters across a 16-page module. Requires the original adventure to run. It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. A version of white plume mountain collating and reconciling the information presented in four different incarnations across three editions. Virtual tabletop maps inspired by the classic TRS adventure White Plume Mountain. 5th Edition Level 8 14 pages. It takes 1 minute PLUS 1 minute times CON modifier to drown!). This creates a strange misalignment issue which confuses the eye. I feel as if I hit the jackpot in this one-shot! Around the first corner you will encounter a group of Ogres, including Ogre Brutes and an Ogre Shaman. A completely frictionless surface, studded with pit traps? The editors of Dungeon felt that the adventure was defined by the ziggurat and its monsters. "[12] Schick later admitted that it was gratifying to have his adventure published as-is, "but also a little embarrassing, since the adventure was really just a sampler of clever ideas that were never fully fleshed out. From the introduction: New information has tarnished the reputation of the wizard Kelvan. . I should have known better. He found the module well organized and its content more believable than most, and despite its shortness he stated, "This on the whole is a very good module. Such material is used with permission under the Community Content, All other original material in this work is copyright 2022 by. DDEP6-02 Return to White Plume Mountain 3 This adventure is designed to be run by six to twelve tables of players simultaneously, ideally split between the two tiers. I could have given them much more depth, almost to the point of NPCs, if I had invested more time in preparing them. Years later, Return to White Plume Mountain (1998) would much more fully connect up Schick's famous module with Gygax's world. I have removed Blackrazor and Wave from the dungeon. Players liked that. Granted, a part of this is metagaming being that they are aware of the reputation of dungeons of this vintage but its still fun to watch them sweat. Recently, I've been playing more than writing about D&D, hence the long gap between posts. Im DMing a 5e White Plume Mountain game soon. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top. My group (5 lv 7/8 players) had a blast with this dungeon, especially with the traps and riddles. Was hoping to drop you a line. . The thoughts of a 50 year old Dungeon Master, returning to tabletop RPGs after 25 years. Sometimes TOO unique! Even in the fiction of the game, White Plume Mountain is designed by an eccentric wizard, Keraptis, who has since faded into . Discord developer chat. plague is to recover Keraptis' four powerful weapons and o Controls dungeon areas 22-27. use them in the mountain fane to return the now infant o Leader of the Resistance, a small group. Watermarked PDF. It was certainly challenging for our group and felt deadly! Do not sell or share my personal information, Credits .. 1, Table of Contents 2, Session 0 .. 3, Theme. 3, Seven Truths About White Plume Mountain .. 3, Party Building .. 3, Story Synopsis .4, Dramatis Persona .4, Story Flowchart .4, Notes on Running . 5, Imprints 5, Locations Around White Plume Mountain . 6, General Areas .. 6, 7, The Great Swamp ..7, The Dungeon 8, Deck of Destinies .. 20, Frostrazor .. 20. The 64-page book was written by Bruce R. Cordell and updates the legend of . View flipping ebook version of TSR 9027B - S2 - White Plume Mountain published by Dharilius on 2022-02-20. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top. Download your FREE copy at our Ko-Fi shop, The 10 Most Popular Posts in 2021! Its central conceit, a 'funhouse' dungeon full of tricky obstacles designed to challenge adventurers for the amusement of a mad wizard, was already a clich even at that date. . In many cases, we have no way to verify that the data we show for an adventure accurately represents the adventure's content. Requires the original adventure to run. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.. Credits Designer: Bruce R. Cordell Editor: Penny Williams Creative Director: Ed Stark Cover Illustration: Arnie Swekel Interior Illustrations: Wayne Reynolds Cartography: Todd Gamble Typography: Eric Haddock Graphic Design: Matt Adelsperger Art Director: Dawn Murin Based on the original DUNGEONS & DRAGONS@ rules created by Gary Gygax and Dave Arneson. Griffis found the background interesting, namely Keraptis having stolen the magical weapons from prominent dealers, and the player having been hired to get them back, with only a cryptic poem to help. Looking back in an interview, Schick said that he was "a little embarrassed to this day by Blackrazor, inasmuch as it's such a blatant rip-off of Elric's Stormbringer; I would not have put it into the scenario if I ever thought it might be published. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. Share TSR 9027B - S2 - White Plume Mountain everywhere for free. We rely on contributors from the community to add and curate adventure data. "[1] It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. My silver best selling adventureThe Mystery at Dreary's Well, A DM's Guide to the Joy of Extradimensional Spaces, /gs_flipbook/flip.php?xml=/demo_xml/383936.xml&w=500&h=353, https://watermark.dmsguild.com/pdf_previews/383936-sample.pdf, Customers Who Bought this Title also Purchased. Suggested Price $5.00. Matt Colville first talked about the idea in [8] The module includes a 12-page booklet and an outer folder which featured a two-color cover in the original printing; the module was expanded to 16 pages and rereleased with a full-color cover by Jeff Dee in 1981. Disclaimer: All information listed on this website comes with absolutely no warranty and may be incomplete or outright wrong. Return To White Plume Mountain (level 7-10) - Copy (2).pdf. mersion," below. I am curently GMing this module, in a Primeval Thule campaign. +200. Return to White Plume Mountain details a lonely volcanic spire and the inhabited spaces inside it. In ancient times, a sorcerer named Keraptis searched for eternal life. Only includes the adventure text; the map from the original module is required for play. Amazon Judge Mike Mearls commented on the ingenuity required to complete the adventure, describing it as "the puzzle dungeon to end all puzzle dungeons". A third. White Plume Mountain for 5e: Areflection. /r/AdventureLookup This module (thats what we called adventures back then) pre-dates my involvement in the game by about 3 years, dating from 1979. Uploaded by "[13], In 2005, an online version of the adventure was released as a free download, updated to conform with v3.5 rules (Wizards of the Coast periodically alters the rules of Dungeons & Dragons and releases a new version). The revised module is designed for characters of the seventh level of experience. "[13], In 2017, Wizards re-released White Plume Mountain updated to 5th Edition rules as part of the Tales from the Yawning Portal collection.[16]. I am putting out plot hooks for the Module to see if my Player characters go for it. I had hoped to complete the full dungeon in one session. Pingback: July Monthly Round Up Roar Cat Reads, Pingback: The 10 Most Popular Posts in 2021! The first encounter is with Kelpies in a section of the caves that opens up and is filled with water. This level of White Plume Mountain was created to convert Capture a web page as it appears now for use as a trusted citation in the future. Also, after reading through the conversion, it seems to me like the conversion suffers from the same problem as the Tomb of Horrors conversion: traps are way too weak, as are many of the combat encounters. Interested in flipbooks about TSR 9027B - S2 - White Plume Mountain? Return to White Plume Mountain details a lonely vol- Homeless, the wizard and his followers fled to the canic spire and the inhabited spaces inside it. You can use cities of the south and west. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume . My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. If you want to report a bug, typo or suggest a feature, I chose this class partially out of curiosity and partly to round out the party; it was possibly not the best choice since I didnt have a lot of ways to really help out the party. Id recommend it for people who are less interested in kicking down the door and murder hoboing as much as collaborative, varied paced campaigns. by Jon Pintar in Artworks. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain. White Plume Mountain is a 13-page dungeon crawl adventure for a group of level 8 characters. Report DMCA. He gave playability, enjoyment, and skill ratings of 9/10, and a complexity rating of 7/10. hi there, I cant find your contact details. It wasn't until August 2017 before you're welcome to create a new issue in our process. The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. Lawrence Schick wrote the adventure in an attempt to impress Gary Gygax. And White Plume Mountain is the most D&D adventure of all time. It really brought out the creativity in my players, and they used their skills and spells in unique ways to survive. Return to White Plume Mountain has also received a v3.5 update and is likewise available for free download on their website. [4], Denmead commented on several of the adventure's encounters. I have also drawn the map on 5' grid for use with miniatures (see . https://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal, D&D Adventures League Season 6 - Tales from the Yawning Portal. Playtesters: Andis Blija, Jason Carl, Monte Cook, Alex Karls, Athena Petticord, JonPickens, JohnRateliff, Ed Stark, Penny Williams, Skip Williams Historical Development of Keraptis: Erik Mona, Lisa Stevens, Steve Wilson Resources: Original design of 52: White Plume Mountain by Lawrence Schick. Return to white plume mountain 3 5 pdf - to white plume mountain 3 5 pdf A sequel, Return to White Plume Mountain, was published in 1999, and an. Please see Appendix. A full conversion of the 2E adventure Return to White Plume Mountain. White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. As an aside, this shouldn't have worked. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.. Curators and the adventure's author will then be able to incorporate your requested changes into the adventure. Save my name, email, and website in this browser for the next time I comment. The ziggurat and its clones 50 year old dungeon Master, returning to tabletop after. Lv 7/8 players ) had a blast with this dungeon, especially with the traps and riddles or share personal. White Plume Mountain published by Dharilius on 2022-02-20 after 25 years dungeon Master, returning to tabletop after. The original i started to look back towards pre-published content that the data we show for an adventure represents! The 64-page book return to white plume mountain pdf 5e written by Bruce R. Cordell and updates the of... ; the map on 5 & # x27 ; grid for use with miniatures ( see Up Roar Reads. 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