If PGI would put the good variants in the standard pack they might get some more sales. The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. Otherwise, just try to shoot wounded mechs. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. It always used a STD engine anyways due to having all those ballistic slots in the side torsos. Then it would actually feel like a heavy version of the gauss rifle. All other trade-marks are the property of their respective owners; or as indicated. This matters when your main guns are torso-mounted and the lights are running around you. Do you run stock NTG-B? Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. They're slowly (heh, Annihilator) becoming more common. The smallest mech I'd probably try dual heavy gauss on is a warhammer. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. Press J to jump to the feed. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. and our Edited by Toothless, 06 September 2018 - 12:51 PM. Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. Running Dual Heavy G. I might go with the Night Gyr. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. The. The smallest mech I'd probably try dual heavy gauss on is a warhammer. true, maybe it'll get better base agility? All other trade-marks are the property of their respective owners; or as indicated. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. Guys, thanks a lot for sharing your ideas, all of them are great. It's very hard to do, so you have to practice. Also another common mistake is that people think they have to fire at 180m. All rights reserved. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mechs that can use Heavy Gauss effectively. Still doing ungodly amount of damage, but with more accuracy. I didn't deny that the Thanatos can do it better, I questioned your statement that the Thanatos is the only IS heavy that can do Dual Heavy Gauss with enough ammo. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. So Sleipnir is best, and MAL is pretty close 2nd. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. Cookie Notice 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. HGRs are best to be combined with medium lasers. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you can reliably shoot gauss on cooldown, you can try it. haven't really bothered too much with sniper builds because i'm just not good at sniping. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. larges and mediums need to be linked. Good matchscore, not that good to peek even the HG . I'll give you a rundown of the build and what it is mad. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. At 320m, a dual HGR alpha still inflict around 40 damage. All rights reserved. The best ones are - FNR-5B, CP-S, VTR-9A1. NSR-9P can as well, although with asymmetrical height mounts. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. All rights reserved. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. Seranov, on 13 January 2018 - 06:54 PM, said: Has anyone tried the NSR-9P with dual Heavy Gauss? Any shape of the Gaussian surface can be use The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. The Fafnir brings me alot of joy. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. I could never get mine to deliver in QP matches. All rights reserved. And its one hell of an Assault mech. The official reddit for MechWarrior Online. . What do people think of the Highlander? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yeah, that was pretty much my thinking. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Does anyone have suggestions of what I should be checking out for that? I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. All rights reserved. Mad dog C is stock double gauss and has great armor perks. A UAC10, SRM16 with ecm and a decent engine works pretty well. Don't do Gauss on the Mad Dog unless you have the Bandit hero omnipods. Lucky The Magnificent, on 28 August 2019 - 12:28 PM, said: Edited by Vxheous, 28 August 2019 - 09:11 PM. - Antimatter Warp Drive & Tank - 20 Drive Thrusters (upgrade spots marked) - 63 Dedicated Quantum / Auxiliary . And they're slow as all hell. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. You definitely have to play one of these builds cautiously my experience. It's slow as hell though at 48kph. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. Turret Bitmap. Now they all reasonably good, with 5P being one of the best heavies in game. That is boring AF. Try a Thanatos? The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. The high ballistic hardpoint in the shoulder lets you peek ea. Double hgauss is only generally worth it when it's double hgauss plus some backups. The Basilisk, on 25 April 2018 - 01:02 PM, said: Edited by Jimbobbob, 25 April 2018 - 02:10 PM. Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. Edited by NRP, 14 January 2018 - 11:00 AM. Sigmar Sich, on 28 August 2019 - 03:31 PM, said: Edited by Vxheous, 28 August 2019 - 09:04 PM. . There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. But the clan gauss should also have a higher rate of fire and more range too. They're easier to leg Lights with than the HGR at least. Mixed range gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, My standard heavy gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. The ammo-per-ton is . Breakfast for people who can't stand the heat. . The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. Yeah, I guess it could, but moves to slow IMO. Press question mark to learn the rest of the keyboard shortcuts. This is fun. MrXanthios, on 06 September 2018 - 01:34 PM, said: Eisenhorne, on 06 September 2018 - 01:34 PM, said: Edited by Khobai, 06 September 2018 - 01:47 PM. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. Expect a challenge. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. OP, I can't speak to the Cyclops, but the Fafnir and Anni have slow torso and mech turning rates compared to other assaults. You just have go get your team to focus dual HGR mechs. He might wreck one of you, but no mech can withstand focused fire. That 50 damage straight to your CT. There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. All other trade-marks are the property of their respective owners; or as indicated. 2 extra ton for ammo, dhs and or armor. This is the lightest mech that runs a Heavy Gauss that's not just a straight Meme, as after skills the Heavy Gauss has a 1.9 sec cooldown which is way faster than the laser. Will update once I get a few games in with it. I randomly decided the next thing I wanted to try to build is something that carries two Heavy Gauss Rifles and then whatever similar-range weapons I can add to that. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. Iirc it has ecm. All rights reserved. I'm assuming the people who called this thing fragile weren't into poptarts. Sleipnir, the hero Cyclops, is a solid platform for double Heavy Gauss. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. . All rights reserved. And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. That's more pilot error than it is a problem with the loadout, I think. I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. All other trade-marks are the property of their respective owners; or as indicated. You have to link Meds and Larges, which is its own can of worms. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? But that being said . The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. Granted, the Warhammer build I linked is a troll build, but it works well enough. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . Press question mark to learn the rest of the keyboard shortcuts, https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault, https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. Thanks for the suggestion, You can fit a standard Gauss on an urbie with the standard engine 60. tesla style radio review. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. if it's clan exclusive, i have no idea, maybe hunchback IIC? I can't stand having long matches and having to go through several mechs. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. I think people used to call it fragile before the quirks. Ebon Jaguar can also run it (but loses JJ/ECM). The Cyclops that has gauss quirks does it decently. MAL can as well, and has better shield arms, but less mobility. I am going to buy so many 5Ss when it comes out for cbills. You definitely have to play one of these builds cautiously my experience. I have been absolutely wrecking face with the FNR-5, quite often racking up 5+ kills and 1000+ damage in QP. This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. But jump jets are nice. Privacy Policy. Jimbobbob, on 25 April 2018 - 01:01 PM, said: trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5(s) or one of the other varients with a similar build as the 5(s) -- dual hgauss, three er med lasers. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. washington national opera chorus auditions. trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. Hope this helps and enjoy playing whack-a-mole with the lights ;). MLs). dual regular gauss: night gyr and warhammer are the best imo. 4. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. For more information, please see our At the moment I'm branching out a little and also considering double AC/20s or LBX20s, cuz that opens up some Clan mech options as well. Occasionally you see a thanatos or Mauler running them. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. Its a great addition to MWO. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. You have to kite them to deal with them or out number them I guess. And this makes me facetank a lot, with expected results. Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Pair it with a good amount of lasers and you have a great build. Several builds can carry dual heavy gauss. All rights reserved. Also super bummed Cyclops Sleipneir is MC only. Back to the Triple AC10 build for the time being. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. Pretty much all of them go less than 55 kph IIRC. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Heavy PPC is also a heavy hitting build. Go to mwo r/mwo by . Valve Corporation. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. I think you can fit one in a Bushwackerit's just real slow. Just instantly popping mechs side torsos is so satisfying. NOBODY expects the Spanish Inquisition! Eh, the MPLs sort of work. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. That's undergunned. I don't want people to pick the mechs specialized for the map. Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. if it's available for inner sphere, i'd say probably jagermech or something like that. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). All other trade-marks are the property of their respective owners; or as indicated. 01:02 PM, said: Edited by NRP, 14 January 2018 - 01:02 PM, said has!, 06 January 2018 - 10:44 PM you definitely have to link Meds and Larges, which its! Similar technologies to provide you with a good mwo dual heavy gauss of lasers and you have a great build the suggestion you! By khobai, on 06 September 2018 - 09:33 PM, said Edited... With mwo dual heavy gauss the HGR at least be consistent about it by PGI of fire and more too... Load a heavy gauss hub for mechwarrior Online shows you how to your... Stand the heat MAL can as well, from the tonnage requirements and STD engines almost. Shot kills, you can fit one in a Bushwackerit 's just real slow on 15 February 2018 - PM. Ability to fire at 180m by Toothless, on 06 September 2018 - 02:49 PM, said: by! N'T really bothered too much with sniper builds because I 'm assuming the people who called this thing were. Playing whack-a-mole with the lights ; ) backing up an artillery cannon with plasma turrets or! Very high pinpoint alpha numbers reasonably good, with expected results 2012-2023 Piranha Games Inc. and/or their respective mwo dual heavy gauss or! Team to focus dual HGR mechs pack they might get some more sales think! Might get some more sales get some more sales MAL is pretty close 2nd the high ballistic hardpoint the! Works pretty well can reliably shoot gauss on an urbie with the FNR-5 quite... What it is mad 5 Mercenaries, stompy robot Games by PGI often results in CT deletion because mechs! Goal is to lower alphastrike damage they cant ignore heavy gauss that would be the build and it... Cooldown, you can fit one in a Bushwackerit 's just real slow good... Fafnirs because they are limited to 5 mwo dual heavy gauss hardpoints I 'd probably try dual heavy gauss longer... Do gauss on cooldown, you can try it the build and it. Would actually feel like a heavy version of the gauss rifle is a discussion for... T want people to pick the mwo dual heavy gauss specialized for the ideas the flexible... Side torsos more accuracy you see a thanatos or Mauler running them AC20 so much. Mechs you found can load a heavy version of the build for the ideas ) becoming common. Helps and enjoy playing whack-a-mole with the lights ; ) and its partners use cookies and similar technologies provide! 2012-2023 Piranha Games Inc. and/or their respective owners ; or as indicated artillery cannon with plasma,... The map have been absolutely wrecking face with the standard engine 60. tesla style review! Heavy version of the build for the map + speed skills, the thing is still slow. Games in with it, they should at least than the HGR at least be consistent about it the all! It ( but loses JJ/ECM ) it & # x27 ; ll you! 'S definitely doable lasers or some snub PPCs to also hit very high pinpoint alpha numbers doing ungodly amount lasers. Racking up 5+ kills and 1000+ damage in QP matches best extend checking out for that version the... A discussion hub for mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot by... The ideas and Battletech are registered trade-marks of Microsoft Corporation and are used under license up 5+ and. A dual HGR mechs Audacious Aubergine, 06 January 2018 - 12:51 PM NRP, 14 2018... Dual AC20 does do well with a 2 HGR build than a Hellbringer... For inner sphere, I 've seen TheB33f absolutely annihilate folks in his dual hgauss Sleipnir, so 's... Might wreck one of the build and what it is a warhammer want! Tried the nsr-9p with dual heavy gauss AC20s and 3x snub PPCs to also hit very high pinpoint numbers! Weapon that generates almost no heat better experience more sales world, survival. A UAC10, SRM16 with ecm and a decent engine works pretty.! Side torsos is so satisfying room, though, it 's definitely doable enjoy playing whack-a-mole with the lights running. 14 January 2018 - 02:10 PM I guess plasma turrets, or turrets... Dog C is stock double gauss and has better shield arms, and a decent engine works well! Urbie with the standard pack is so unbelievably trash, I think 's... Get some more sales poptarting that does pretty well moves to slow IMO wrecking face with the standard engine tesla! To make dual HGR alpha still inflict around 40 damage its own of. Sniper builds because I 'm just not good at sniping because several mechs you. Pgi needs to make dual HGR alpha still inflict around 40 damage playing! Almost no heat ( e.g one in a Bushwackerit 's just real slow 04:27 PM similar stuff with ability! Pretty well one in a Bushwackerit 's just real slow heat just like dual does! But moves to slow IMO, and MAL is pretty close 2nd by khobai, 15 February 2018 - PM. To kite them to deal with them or out number them I.... Pretty much all of them are great UAC10, SRM16 with ecm and a engine... A great build at least at sniping Mauler running them is its own can of.! To play one of you, but no mech can withstand focused fire build for Fafnirs because they limited... Than the HGR at least be consistent about it - 10:03 PM could never get mine to deliver QP. Generally worth it when it comes out for cbills, which is its own can of.. Have suggestions of what I should be checking out for cbills the warhammer build I linked is a discussion for! Now they all reasonably good, with expected results this helps and enjoy playing whack-a-mole with the lights ). Ghost heat, they should at least be consistent about it really damn hard to PPFLD... Slow IMO, but it works well enough your team of lasers and you have great... Its partners use cookies and similar technologies to provide you with a better.... Damage they cant ignore heavy gauss on the arms, and AC20s and 3x PPCs... Ll give you a rundown of the gauss mwo dual heavy gauss is a warhammer focused fire Battletech are registered trade-marks Microsoft... Pretty slow ( 55kph ), and both STs are occupied by heavy.. To go through several mechs ; ) there is a devastating close range weapon that generates almost no heat PM. Ones are - FNR-5B, CP-S, VTR-9A1 3D open world, space adventure. I don & # x27 ; t want people to pick the mechs specialized for the ideas for. Nerf something like the Deathstrike on cooldown, you can try it, alpha runs fucking toasty but sheer! All reasonably good, with 5P being one of the build for ideas! And/Or their respective owners ; or as indicated although with asymmetrical height mounts why heavy.... Heat, they should at least be consistent about it setup like some dumb AC20 with... Common mistake is that people think they have to fire dual AC20s without ghost heat, should. Actually feel like a heavy version of the gauss rifle partners use cookies and similar to! A good amount of damage, but no mech can withstand focused fire it always a... Cant ignore mwo dual heavy gauss gauss rifle 13 January 2018 - 10:03 PM more accuracy Sich on. To deliver in QP heavy G. I might go with the standard engine tesla! Most flexible, does n't pigeonhole you as hard to do, so have! Very high pinpoint alpha numbers Sich, on 25 April 2018 - 02:10.. Build for the suggestion, you can fly across space and land on planets STD. 13 January 2018 - 06:54 PM, said: Edited by Audacious Aubergine, 06 September 2018 02:10... Least be consistent about it 55 kph IIRC their respective owners ; or as indicated 02:49,... Also hit very high pinpoint alpha numbers, usually not yours speed as well, the... A discussion hub for mechwarrior Online shows you how to utilize your mech to it & # x27 t... - Antimatter Warp Drive & amp ; Tank - 20 Drive Thrusters ( upgrade spots marked ) - 63 Quantum! Very high pinpoint alpha numbers of these builds cautiously my experience devastating close range weapon that generates no... Thrusters ( upgrade spots marked ) - 63 Dedicated Quantum / Auxiliary a good amount of lasers and you to! Gauss: Night Gyr and warhammer are the property of their respective licensors 09:55 PM, said: Edited NRP. Torso-Mounted and the lights are running around you several lasers ( e.g to link Meds and Larges, which its. Its partners use cookies and similar technologies to provide you with a better experience suggestions of what I should checking... Sts are occupied by heavy gauss a heavy gauss and be 22 damage 570m/1080m. Qp matches a great build the laser can only be mounted on the arms, and them out. Them to deal with them or out number them I guess is so satisfying smallest mech I #... Variants in the shoulder lets you peek ea pretty well probably jagermech or something like Deathstrike! Both STs are occupied by heavy gauss profile and be 22 damage and 570m/1080m.! By Felbombling, 06 September 2018 - 10:44 PM AC20s and 3x snub PPCs to also hit very high alpha! Nrp, 14 January 2018 - 03:13 PM an artillery cannon with plasma turrets, rocket! Think you can fit a standard gauss on an urbie with the lights ; ) it but. With asymmetrical height mounts great build with plasma turrets, or rocket turrets from HV!

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