During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. DB PA DPS Charts/Frame Data by SilentWorld -, : Only one Katori was bullied in the making of this guide. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. Fills gear instantly if all hits are landed. Photon Blades are, projectiles with slight homing that can be thrown only when you have gear. Guard Frames start from the moment the PA is used and lasts for .6 seconds from animation start. Phantom Short Charge also allows for the 50% cast time and 30% cost reductionmaking damage technicsin your rotations fairly instant in turn for a 30% damage penaltymitigated by spam possibility. Animation is invincible but the damage is negligible making the PA not worth using. Passive PP recovery increases to 70% when damage taken from the drain if you take at least 200 damage from the passive. Recent changes allow 0 gear, even without the gear skill to give 5% damage and throw two Photon Blades per weapon action. . ALL INFORMATION IS BORROWED from Bumped, Swiki, Youtube, the PSO2/NGS Community and posted here for ease of access. . Step dodges do not add to the gauge. High Level Boost/Dodge Auto Field -Universal level 85 skill that gives a max of 10% extra damage. The base stat shifts also support the lack of iron will and damage reduction. Adds a strong homing effect that can turn on a dime on targets that increases with level. - Reduces the costs of consecutive different PAs and Technics. Introduction. Your precious Automate? Pictures used in this article are the intellectual property of Sega, Our recommended setup for Bouncer/Hunter which happens to be the best Beginner/Starter build in PSO2, This Ring reduces the charge time of any Technics that follow your Jet Boots Photon Arts by up to 50%. The JP version has additional skills/more points than NA - If it matches up, great! This action is the longest PABouncer has. Summoner/Fighter - https://bit.ly/2w0uFra. 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 secondsStarting at an absolutely nasty 15% power difference from Liberate, Stil is the second series with an S5 slot available making this an automatic contender for the current endgame. This version of the guide will no longer be updated. Shell be fine. Jet boots are a better weapon for burst as dual blades excels in sustain. When crafted intoType-0 your Dual Bladesrange during the slashing motion is increased greatly along with the damage. Using this trick you can purposely Tech>Vinto until you cycle to your lowest PP value relative to where your Normal 2 should bethen use N2>N3>Vinto repeatedly to recover with minimal damage loss. Theres no reason not to have this handy. Unless casted from the air the damage notation is 30% for first hit and 70% second. Fi/Bo trades that survivability for the sweet bursty near death embrace of Limit Breakso you can be as free with your PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save. - You dont boss without a little utility to keep yourself alive and among them, invincibility frames during the shift action of Photon Arts. Has no cooldown if fields are activated from this skill. Its a small price to pay for how hard it can hit when these miniscule conditionals are met. While this is incredibly powerful, this means that this burst is lost once cast. 13 NT weapons are in fact craftable and do receive this bonus and timed abilities count even past expiration for units! I tried Bo on release but it didn't quite click for me. (Phantom Sub but with like 100% more DMC), Multiplier-wise, it is competitive with BoPh over the course of, CD reduction, PP cost reduction, 25% crit rate, 20% damage reduction, auto status cleanse/immunity, 10% damage, and 150% active/passive PP regen, . 3% Hidden Power boost, 15% Attack Speed during activation. These behavioral changes are casting support technics while dealing damage or gaining a sufficient amount of iframes that you can cancel out of. Soaring Blades are more melee focused with some ranged attacks dealing melee damage. During this shield, 30% automatic PP recovery and 40% attack PP recovery. (The Golden Standard, Highest unconditional multipliers for Tech, Decent Striking Multiplier, Fastest Rotations). The three Soaring Blades skills all have to do with boosting the Photon Blades they fire and increasing PP recovery through them. Unlike Braver, which has weapon synergy,the Bouncerclass has two distinct playstyles with similar flow but different mechanics. (Ex. It is best used as a finisher PA unless you intend to dump all your PP into its usage since its cost is a minimum of 40 pp. recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. the best JBs to include in a mobbing build. Bouncer Mag/Craft Mastery - Bouncer Magmakes a fixed amount of your Mags Dex stat be converted intoT-ATK and S-ATK up to 100%.There is no downside to having a Dex mag since conversion is 200 S/T-ATK. It is the strongest 14 series for bossing as it has a 20% multiplier against them. Not us. - Swing a Dual blade shockwave in a cone directly in front of you. The skills fever up increases the damage dealt by these blades by a whopping 30%while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to .35 secondsbecause whats going to stand still and just let you beat them up? - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. It fires Thundering Blades when you perform a PA. On average the Thundering Bladesfired from JT deal about as much as a Kestrel-0 tick at max gearper PA proc and 2 for Kestrel. Break Stance D-Bonus adds a, 90% bonus to non-breakable parts for Dual Blades only. Stance Criticals - Critical hits are the maximumamount of damage an attack can deal before multipliers are calculateddue to damage variance placing your damage dealt per attack between 95-100% (average 3%). If not, please use these only as advice and develop your skill tree, keeping in mind the differences. an attack. because whats going to stand still and just let you beat them up? Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. Voltage resets have a severe impacton the consistency. Although you can ignore Roaring Pheasant, you should use Step Counter whenever possible. - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. Therefore when looking at skill trees within the guide, simply find that option and utilize it there. In terms of how their damage is dealt, this is when you can see a clear split in the weapons whether it was intended by SEGA or not. Your best buddy Iron Will? Accumulation from this skill caps at 150%. 30 second recast period. Odealo supports player-to-player trading for PSO2 Meseta and Items. Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. Bouncer Skills. This speeds up your Jet Boots rotations considerably. Ideal for filling gear with minimal displacement during DPS phases. Shift action animation can be jump cancelled. as long as your damage taken doesnt exceed 10% of your maximum HP else the, . Primarily used by TATK builds. The power is above Atlas and Bouncer is not S4 dependent so it's a long time investment! This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. Jet Boots Gear - Whats a weapon without its gear? Shift Action at any time during this PA causes a suction effect and also autocasts Zanverse. While the utility is high, the total capable multipliers puts it. Techter's most notable unique Active Skill is Shifta/Deband. It is the shortest Dual Blade PAas well as the second hardest hitting one. Superstar Etoile (French for "Star") is the third scion class released for PSO2. Duration follows invested points in respective field skills. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. How you choose to play Bouncer depends on the chosen weapon: Soaring Blades or the more iconic Jet Boots. 14 JB with a 10% base multiplier and a 25% PP reduction via a successful One More Jump. Wet noodles. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. this can make for some ridiculous sustained DPS. During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD. Using Helix Photon Blast gives an additional 4% multiplier, Ketos offers 30% Automatic PP Recovery, Ajax offers 40% Attack PP Recovery, Illios reduces PP costs by 15%, and Julius reduces damage taken by 12%. Before Helix PB is filled, Ares is below the current top Bouncer 14s. Excellent for PP dump phases if timed correctly. Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason despite the ring existing. Voltage is maintained through hitting any enemy and boosted against bosses with a, before reaching High Voltage results in near instant Rapid Boost/PBF cooldowns 50% reduction if used afterwards, . Elemental Burst - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Bouncer, and help you understand the basic playstyle and principles of the Class. Bouncer/Hunter - https://bit.ly/2xxtmjW. With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. I give my thanks to the people working hard on translating and updating the information we use on a daily basis to help ease our life while playing PSO2/NGS and being able to enjoy the game today and forward into the future. [During Photon Blade Fever (Distraction Wing Directional Shift Action)]. Lower end but still a 15 that can put up with at least Austere in terms of output and utility. This is where Fanatic Blade is an excellent option, as it is a PP refill, but it is also a damage spike tool during Downed states. *Some Ring effects are innate to the skill tree;Air Reversal, Step Jump and Step JA Combo. This makes Jet Boots damage and PAs scale from your S-ATK. Only one gear is expended during shift action. L/JB Short Charge(Jet Boots Combo Variant SC)- Recommended (First priority)This ring reduces thecharge time for technics following any Jet Boot Photon Arts by 50% at most. This isnt something thats plausible in a Boss EQ, A solid choice no matter the situation even without its potential activated due to its SSA Slots. Plan on going more in-depth in future videos. Scan this QR code to download the app now. For the time being, you have the following options: I recommend reading Kyle's Bouncer Guide here: I only use Jet Boots as it lets me fly like a super saiyan and kick like a yakuza, i cant put these classes as sub? The class offers a mixture of close-quarters and ranged combat, with the ability to fend off enemies regardless of their . JP Class Builds Compilation. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. When casted from the air its a single hit for 100% of the notation. . You can only have one stance active at a time from a single class. So talk to him. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. The drain is about, the damage exponentially increases after the 7th revolution, . The endgame baseline for Jet Boots and Dual Blades. Those normal hits will also get a. . A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. in your mind when referring to this guide. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. They serve as an excellent baseline DB/JB in game. 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