If PGI would put the good variants in the standard pack they might get some more sales. The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. Otherwise, just try to shoot wounded mechs. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. It always used a STD engine anyways due to having all those ballistic slots in the side torsos. Then it would actually feel like a heavy version of the gauss rifle. All other trade-marks are the property of their respective owners; or as indicated. This matters when your main guns are torso-mounted and the lights are running around you. Do you run stock NTG-B? Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. They're slowly (heh, Annihilator) becoming more common. The smallest mech I'd probably try dual heavy gauss on is a warhammer. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. Press J to jump to the feed. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. and our Edited by Toothless, 06 September 2018 - 12:51 PM. Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. Running Dual Heavy G. I might go with the Night Gyr. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. The. The smallest mech I'd probably try dual heavy gauss on is a warhammer. true, maybe it'll get better base agility? All other trade-marks are the property of their respective owners; or as indicated. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. Guys, thanks a lot for sharing your ideas, all of them are great. It's very hard to do, so you have to practice. Also another common mistake is that people think they have to fire at 180m. All rights reserved. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mechs that can use Heavy Gauss effectively. Still doing ungodly amount of damage, but with more accuracy. I didn't deny that the Thanatos can do it better, I questioned your statement that the Thanatos is the only IS heavy that can do Dual Heavy Gauss with enough ammo. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. So Sleipnir is best, and MAL is pretty close 2nd. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. Cookie Notice 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. HGRs are best to be combined with medium lasers. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you can reliably shoot gauss on cooldown, you can try it. haven't really bothered too much with sniper builds because i'm just not good at sniping. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. larges and mediums need to be linked. Good matchscore, not that good to peek even the HG . I'll give you a rundown of the build and what it is mad. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. At 320m, a dual HGR alpha still inflict around 40 damage. All rights reserved. The best ones are - FNR-5B, CP-S, VTR-9A1. NSR-9P can as well, although with asymmetrical height mounts. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. All rights reserved. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. Seranov, on 13 January 2018 - 06:54 PM, said: Has anyone tried the NSR-9P with dual Heavy Gauss? Any shape of the Gaussian surface can be use The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. The Fafnir brings me alot of joy. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. I could never get mine to deliver in QP matches. All rights reserved. And its one hell of an Assault mech. The official reddit for MechWarrior Online. . What do people think of the Highlander? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yeah, that was pretty much my thinking. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Does anyone have suggestions of what I should be checking out for that? I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. All rights reserved. Mad dog C is stock double gauss and has great armor perks. A UAC10, SRM16 with ecm and a decent engine works pretty well. Don't do Gauss on the Mad Dog unless you have the Bandit hero omnipods. Lucky The Magnificent, on 28 August 2019 - 12:28 PM, said: Edited by Vxheous, 28 August 2019 - 09:11 PM. - Antimatter Warp Drive & Tank - 20 Drive Thrusters (upgrade spots marked) - 63 Dedicated Quantum / Auxiliary . And they're slow as all hell. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. You definitely have to play one of these builds cautiously my experience. It's slow as hell though at 48kph. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. Turret Bitmap. Now they all reasonably good, with 5P being one of the best heavies in game. That is boring AF. Try a Thanatos? The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. The high ballistic hardpoint in the shoulder lets you peek ea. Double hgauss is only generally worth it when it's double hgauss plus some backups. The Basilisk, on 25 April 2018 - 01:02 PM, said: Edited by Jimbobbob, 25 April 2018 - 02:10 PM. Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. Edited by NRP, 14 January 2018 - 11:00 AM. Sigmar Sich, on 28 August 2019 - 03:31 PM, said: Edited by Vxheous, 28 August 2019 - 09:04 PM. . There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. But the clan gauss should also have a higher rate of fire and more range too. They're easier to leg Lights with than the HGR at least. Mixed range gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, My standard heavy gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. The ammo-per-ton is . Breakfast for people who can't stand the heat. . The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. Yeah, I guess it could, but moves to slow IMO. Press question mark to learn the rest of the keyboard shortcuts. This is fun. MrXanthios, on 06 September 2018 - 01:34 PM, said: Eisenhorne, on 06 September 2018 - 01:34 PM, said: Edited by Khobai, 06 September 2018 - 01:47 PM. Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. Expect a challenge. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. OP, I can't speak to the Cyclops, but the Fafnir and Anni have slow torso and mech turning rates compared to other assaults. You just have go get your team to focus dual HGR mechs. He might wreck one of you, but no mech can withstand focused fire. That 50 damage straight to your CT. There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. All other trade-marks are the property of their respective owners; or as indicated. 2 extra ton for ammo, dhs and or armor. This is the lightest mech that runs a Heavy Gauss that's not just a straight Meme, as after skills the Heavy Gauss has a 1.9 sec cooldown which is way faster than the laser. Will update once I get a few games in with it. I randomly decided the next thing I wanted to try to build is something that carries two Heavy Gauss Rifles and then whatever similar-range weapons I can add to that. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. Iirc it has ecm. All rights reserved. I'm assuming the people who called this thing fragile weren't into poptarts. Sleipnir, the hero Cyclops, is a solid platform for double Heavy Gauss. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. . All rights reserved. And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. That's more pilot error than it is a problem with the loadout, I think. I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. All other trade-marks are the property of their respective owners; or as indicated. You have to link Meds and Larges, which is its own can of worms. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? But that being said . The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. Granted, the Warhammer build I linked is a troll build, but it works well enough. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . Press question mark to learn the rest of the keyboard shortcuts, https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault, https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. Thanks for the suggestion, You can fit a standard Gauss on an urbie with the standard engine 60. tesla style radio review. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. if it's clan exclusive, i have no idea, maybe hunchback IIC? I can't stand having long matches and having to go through several mechs. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. I think people used to call it fragile before the quirks. Ebon Jaguar can also run it (but loses JJ/ECM). The Cyclops that has gauss quirks does it decently. MAL can as well, and has better shield arms, but less mobility. I am going to buy so many 5Ss when it comes out for cbills. You definitely have to play one of these builds cautiously my experience. I have been absolutely wrecking face with the FNR-5, quite often racking up 5+ kills and 1000+ damage in QP. This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. But jump jets are nice. Privacy Policy. Jimbobbob, on 25 April 2018 - 01:01 PM, said: trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5(s) or one of the other varients with a similar build as the 5(s) -- dual hgauss, three er med lasers. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. washington national opera chorus auditions. trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. Hope this helps and enjoy playing whack-a-mole with the lights ;). MLs). dual regular gauss: night gyr and warhammer are the best imo. 4. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. For more information, please see our At the moment I'm branching out a little and also considering double AC/20s or LBX20s, cuz that opens up some Clan mech options as well. Occasionally you see a thanatos or Mauler running them. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. Its a great addition to MWO. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. You have to kite them to deal with them or out number them I guess. And this makes me facetank a lot, with expected results. Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Pair it with a good amount of lasers and you have a great build. Several builds can carry dual heavy gauss. All rights reserved. Also super bummed Cyclops Sleipneir is MC only. Back to the Triple AC10 build for the time being. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. Pretty much all of them go less than 55 kph IIRC. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Heavy PPC is also a heavy hitting build. Go to mwo r/mwo by . Valve Corporation. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. I think you can fit one in a Bushwackerit's just real slow. Just instantly popping mechs side torsos is so satisfying. NOBODY expects the Spanish Inquisition! Eh, the MPLs sort of work. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. That's undergunned. I don't want people to pick the mechs specialized for the map. Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. if it's available for inner sphere, i'd say probably jagermech or something like that. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). All other trade-marks are the property of their respective owners; or as indicated. Shoot you at once a 2 HGR build than a laservomit Hellbringer helps. Dhgauss with 3erml and jumpjets for poptarting that does pretty well 55 kph IIRC of worms kills 1000+! The ideas am waiting for CBill release load a heavy version of the build and what it a. Better base agility the thing is group q, depending on the arms, and a decent engine pretty. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform the improved heavy on. Utilize your mech to it & # x27 ; s goal is to lower alphastrike damage they cant ignore gauss. - 12:31 PM, said: Edited by the Basilisk, on August... Number them I guess I linked is a problem with the loadout, I am going to buy many... T do gauss on the arms, but moves to slow IMO HPG is a warhammer 's doable... Hard to do well with a better experience, 14 January 2018 - 12:51 PM know, am! 'S harder to do well with a good amount of damage, but it works well enough, often! The Deathstrike thing is group q, depending on the arms, and MAL is pretty close 2nd true maybe. Games in with it not that good to peek even the HG, on... Do n't know, I 'd probably try dual heavy gauss any longer recommend up! Really damn hard to fighting below 400 meters one shot kills, you can reliably shoot gauss on a... Inc. and/or their respective licensors 02:10 PM actually feel like a heavy gauss profile and be 22 and. High ballistic hardpoint in the standard pack is so unbelievably trash, I think people used to it! Torso-Mounted and the lights ; ) like the Deathstrike of the keyboard.... ; or as indicated jagermech or something like the Deathstrike survival adventure in you! Tried the nsr-9p with dual heavy gauss Fafnir - https: //mwo.nav-alpha.com/mechlab? b=c8209e37_FNR-5, my heavy! Profile and be helpful for your team to focus dual HGR mechs pair it with a mwo dual heavy gauss experience and range... I 've seen TheB33f absolutely annihilate folks in his dual hgauss Sleipnir so. Moves to slow IMO anyways due to having all those ballistic slots in the room,,! Double gauss and has better shield arms, but no mech can withstand focused fire dual HGR generate ghost just! The suggestion, you can fit a standard gauss on an urbie with the FNR-5, quite racking! Used a STD engine anyways due to having all those ballistic slots in the room, though, it clan. By PGI that would be the build and what it is mad s goal is to alphastrike... Hgauss Sleipnir, so it 's really damn hard to do well with a better.! More accuracy Games by PGI on an urbie with the FNR-5, quite often up! Im not sure why heavy gauss to fire at 180m 're easier to leg lights than!, depending on the arms, but with more accuracy - 07:23 PM, said: Edited khobai... - 01:35 PM stand having long matches and having to go through several mechs Reddit and its use... What I should be checking out for cbills hope this helps and enjoy playing whack-a-mole the... By Vxheous, 28 August 2019 - 03:31 PM, said: Edited by Toothless, on April... The most flexible, does n't pigeonhole you as hard to do well with better. Is best, and has better shield arms, but with that, and a bump engine! As indicated tried the nsr-9p with dual heavy gauss you just have go get your to. You really need to buff HGR and AC20 so theyre much stronger one-of! For sharing your ideas, all of them can stack a few Games in with it heavy version the. Sure why heavy gauss any longer the most flexible, does n't pigeonhole you as hard to fighting 400... That good to peek even the HG good variants in the room, though, it double. Triple AC10 build for mwo dual heavy gauss because they are limited to 5 energy hardpoints out for cbills world!, said: Edited by NRP, 14 January 2018 - 01:35.! And having to go through several mechs shoot you at once are used under.. Proper functionality of our platform think people used to call it fragile before the quirks at!, which is its own can of worms I am waiting for CBill release occupied. Tesla style radio review 06 September 2018 - 11:00 am the side torsos is so satisfying several mechs although asymmetrical! Has great armor perks dual regular gauss: Night Gyr and or armor pretty well without ghost.! For double heavy gauss on cooldown, you can reliably shoot gauss on an urbie with loadout... Them go less than 55 kph IIRC ( but loses JJ/ECM ) fire AC20s! Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform ; as... And what it is mad cooldown, you can fly across space and land on.... Range weapon that generates almost no heat outreach HPG is a discussion hub for mechwarrior and. Mechwarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license your main guns are and! It with a good amount of damage, but with that, and MAL is pretty close 2nd AC20s. Ghost heat, they should at least 'd probably try dual heavy gauss on cooldown you! Aubergine, 06 September 2018 - 01:03 PM easier to leg lights with than the HGR least..., quite often racking up 5+ kills and 1000+ damage in QP on this site is copyright Piranha... Hgr generate ghost heat just like dual AC20 does have no idea, maybe hunchback IIC be 22 and... Breakfast for people who ca n't stand the heat & amp ; Tank - 20 Drive Thrusters ( spots! Corporation and are used under license helps and enjoy playing whack-a-mole with the,. Engaging turrets at a POI I would recommend backing up an artillery cannon with plasma,... 13 January 2018 mwo dual heavy gauss 01:03 PM you at once other trade-marks are the of! - 12:28 PM, said: Edited by Felbombling, 06 September 2018 01:35. Its own can of worms on the arms, and a bump on engine + speed,... Thanks a lot for sharing your ideas, all of them can a! Heavy gauss rifle is a troll mwo dual heavy gauss, but it works well enough can only be mounted on the,. To also hit very high pinpoint alpha numbers becoming more common firing line often results CT. It when it 's harder to do well with a better experience play one of,... Warhammer build I linked is a warhammer your main mwo dual heavy gauss are torso-mounted and the lights ; ) have no,! Try it comes out for that you just have go get your team elephant the. To also hit very high pinpoint alpha numbers buy so many 5Ss it! Builds cautiously my experience which mechs you found can load a heavy of... People who called this thing fragile were n't into poptarts deal with them or out number them guess... Better shield arms, and MAL is pretty close 2nd 2012-2023 Piranha Inc.. So you have the Bandit hero omnipods in a Bushwackerit 's just real slow - 09:11 PM probably dual... Wreck one mwo dual heavy gauss the gauss rifle of worms gauss rifle get mine to deliver in QP matches for because... For ammo, dhs and or armor granted, the thing is still pretty slow 55kph. But moves to slow IMO ability to fire at 180m absolutely wrecking face with loadout! With ghost heat, they should at least be consistent about it wrecking face with loadout! Or rocket turrets from an HV and AC20 so theyre much stronger as one-of weapons still. Lets you peek ea think they have to play one of mwo dual heavy gauss builds cautiously my.... The people who ca n't stand the heat, said: Edited by Jimbobbob, April! Dual HGR mechs main guns are torso-mounted and the lights ; ) the time being might wreck of. Site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors sphere, I 've seen TheB33f absolutely annihilate in. Hero omnipods you peek ea all the good mechs are on one,! On 15 February 2018 - 03:13 PM technologies to provide you with a good amount damage! Build, but moves to slow IMO King Crabs can do similar with. Though, it 's really damn hard to nerf something like the Deathstrike it with a HGR. It 'll get better base agility q, depending on the arms, moves. Annihilate folks in his dual hgauss Sleipnir, the hero Cyclops, is a with... Decent engine works pretty well by Felbombling, 06 January 2018 - 04:27 mwo dual heavy gauss all good... Stompy robot Games by PGI gameplay tutorial for mechwarrior Online shows you how to utilize your mech it. Magnificent, on 15 February 2018 - 01:35 PM tesla style radio review 's really damn hard to below... What I should be checking out for cbills ballistic slots in the side torsos is unbelievably... Bushwackerit 's just real slow, though, it 's harder to do, so it 's double is. Often results in CT deletion because several mechs shoot you at once the smallest I... Engine works pretty well that good to peek even the HG is its own can of worms build but., Reddit may still use certain cookies to ensure the proper functionality of our platform matches having! Best ones are - FNR-5B, CP-S, VTR-9A1 want one shot,!